Levi Coffing : Gameplay Programmer

LinkedIn : Github : itch.io : levisamuelcoffing@gmail.com

Games (make gifs and links) What I did

Making Waves (W.I.P.)

My senior year capstone project, currently being made in Unity. I primarily worked on narrative and art integration, using Yarnspinner. For the portaits of the dialog screen, I had to use a custom solution that I made for the game. I also helped our producer manage a secondary programmer, to help decipher the programming-specific lingo we both used.

Balloon War

A personal project I made over a summer, using Godot. All gameplay logic was created by me, including controller detection, local multiplayer, dynamic scene switching, a slo-mo effect, rudimentary animation, and realtime audio filtering.

Reese Raccoon vs. the Masquerade

A Global Game Jam entry using Godot. Most elementary gameplay logic was coded by me, including the player controller, scene switching, and rudimentary animation. Most grpahical effects were also done by me, including the infinite scrolling background and custom bitmap font.

Cake Baker 2000

A final project for a class. Everything was coded by me, using Construct 3. This includes an inventory system, character movement, dynamic location-based audio, and a custom plant harvesting mechanic.

Oh, and this website was coded by me in HTML and CSS.